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改天我再写个网络爬虫的程序。- o. J5 ]0 u( M$ y( h" ^ K, {7 [
需要准备:1、至少安装python3.6及以上版本。+ P, \* B V8 o1 U* h
2、安装完成后直接输入命令行pip install -i https://pypi.tuna.tsinghua.edu.cn/simple pygame后等待安装完pygame库。
% K/ C1 O; R: H# h0 G* w- O/ ~3、下载帖子附件,解压后请不要对文件夹做任何更改。直接运行那个.py文件即可。/ K4 E6 Q7 d9 ^9 L d' n
接下来是代码:
, l* Q8 |+ Y$ n8 c* ~7 M) {- import pygame% I5 r5 a. ]* ?1 o7 s2 i; [; d B
- import random6 X( O6 t$ _3 M/ }: W; m. x+ `6 z+ p
- import time
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, y9 G# ^8 E( U/ G( h2 @- [1 `. f; p- pygame.init()
: G$ W# J5 V" z! _7 m; j - screen=pygame.display.set_mode([288,512]) #此为assets/background.png背景图片尺寸7 W9 r X* Y1 F# _0 m
- ! R% e: p a& D; ?+ u9 p, R$ a- r
- background=pygame.image.load('assets/background.png')#背景图片
9 H5 ^) B# j) H# X3 g" [" @" V - pygame.display.set_caption('Flappy Bird')#标题3 J3 a3 C& D+ L, g
- B" f# ~/ x' L( o- bgm=pygame.mixer.Sound('sound/bgm2.wav') #mixer专门负责音乐模块的混音器,用Sound拿到一个新的声音文件
i u, Y0 H/ [4 w& X [' i - channel_1=pygame.mixer.Channel(1)6 s( q5 z, O* c( W+ z% s
- channel_1.play(bgm)#用频道(channel)1来播放(play)这个声音文件bgm2.wav
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# o* ]" S6 d" g7 O+ o% e) D- keep_going=True
- F2 y7 J+ ^/ J; ?. ^# y. t - clock=pygame.time.Clock()
+ Q2 k1 Y( v W' }- i
& J+ l& P$ {+ e5 f- class Bird(pygame.sprite.Sprite): #pygame.sprite.Sprite包含编写游戏对象时所需的很多功能
+ o/ M, _, c" ?( ?3 N4 K - def __init__(self):
1 S; L% H$ R; p" O( l. s - pygame.sprite.Sprite.__init__(self) #调用主Sprite类的初始化函数
" q& y/ [/ C8 H - self.birdSprites=[pygame.image.load('assets/0.png'),
8 x5 ^* c7 L4 X1 G - pygame.image.load('assets/1.png'),* C2 R0 w& ?' ]# j K* o' x" B: D
- pygame.image.load('assets/2.png')]#3个造型+ N3 [# ?3 M r2 h: M J* g8 [7 D
- self.a=0 #相当于newBird.birdSprites[0]3 h9 ]3 h2 v: \
- self.birdX=50
! v N$ P! n1 M/ E - self.birdY=100 #初始的XY
: [3 }- h# ~+ X0 u% n4 v& R - self.jumpSpeed=15 #跳跃速度
" f1 g: l, G5 [+ x - self.gravity=0.55 #跳跃重力
% A7 J5 V9 F! |3 I" a Y - #让小鸟图片外接一个矩形
6 \& P% e7 W+ E5 Z3 H+ ]+ @ - self.rect=self.birdSprites[self.a].get_rect()#get_rect()获得矩形
2 B0 a/ E; U+ U1 @; i6 a5 X - self.rect.center=(self.birdX,self.birdY)#让外接矩形的中心定位到小鸟那里* ^# C% A( s6 {3 P. w+ _
- 4 n0 }0 G6 b1 m7 y
- def birdUpdate(self):
8 k5 m9 U: }9 ]7 W/ G# M - self.jumpSpeed-=self.gravity
, v. _3 r+ i: z0 i - self.birdY-=self.jumpSpeed
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- self.rect.center=(self.birdX,self.birdY)#让外接矩形的中心始终跟着小鸟运动
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- if newBird.jumpSpeed<0: #下落造型+ L; N. u/ i5 d$ K
- self.a=1
" `% u! _, F3 [. C; Q+ ] - if newBird.jumpSpeed>0: #上升造型$ t5 M" x; M; l+ `5 _9 J
- self.a=2
# _2 W6 ? {) z# E: q2 r - : c r' q" S A8 Y) R, m0 c
- def birdCrush(self):( u! q% Q% W0 F
- global keep_going
6 v' z9 X. Q; Y; ]: @) p" I - #调用矩形检测,若撞上水管,返回True/ P$ w }# i# X& g5 L
- resultU=self.rect.colliderect(newWall.wallUpRect)6 `5 z o! ~1 I7 |4 w
- resultD=self.rect.colliderect(newWall.wallDownRect)% s! k3 `. d8 u. b8 G
- ; d$ R; n7 `4 p
- if resultU or resultD or newBird.rect.top>512:
" r9 a$ ~6 F0 x- ]+ u$ u - hit=pygame.mixer.Sound('sound/hit.wav'): m) H Z( k+ P( `/ j' R
- channel_3=pygame.mixer.Channel(3)
: ]; H3 _; J4 i9 ]* |6 [2 } - channel_3.play(hit)
, e" h( a" w( _0 A; |4 x - time.sleep(0.3)& N9 I; A3 b% a" E6 C% l
- keep_going=False #撞上/坠地就停止
$ g) ]; t( _# z2 s, h - print(er)! F) i8 u' e( ^' g9 R d
+ F' ?8 z: J" b o! }$ c- class Wall():
% k8 V. R0 T; N - def __init__(self):
7 t. U3 C. ]) F - self.wallUp=pygame.image.load('assets/bottom.png')#上水管图片! v8 M! J: k- e6 m ]
- self.wallDown=pygame.image.load('assets/top.png')#下水管图片, w$ J9 ]6 {- [2 @
- #水管附上矩形! W5 B: M! `$ w) b! d
- self.wallUpRect=self.wallUp.get_rect()
$ C3 X# I! s3 v - self.wallDownRect=self.wallDown.get_rect()
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6 D; W2 M7 N- u( k- L- self.gap=random.randint(50,100) #上下水管间隔
6 @# ~, k7 t4 _4 Y, g - self.wallx=288 #水管的x坐标
) z+ D! D9 K8 U8 u% N. p - self.offset=random.randint(-50,50) #水管偏移量: t# J% k& {( a
' J0 t% Z( V+ ]! Q* x- #设置并存储俩水管的Y坐标1 d& ^% r7 f- R
- self.wallUpY=360+self.gap-self.offset
- U7 P2 Q4 S# u( \" s+ l& B' b, z - self.wallDownY=0-self.gap-self.offset% `1 _# F/ _! V0 I6 s
- #矩形中心跟着水管图像移动 ~+ T$ t- X2 L4 S9 P7 c
- self.wallUpRect.center=(self.wallx,self.wallUpY)
/ K A/ }+ r8 ]6 ^ k- W - self.wallDownRect.center=(self.wallx,self.wallDownY)
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- def wallUpdate(self):% A' V J! h5 U4 d E
- self.wallx-=2
& d8 ~1 _. W, E8 V, V5 I; Y - #矩形中心重复跟着水管图像移动4 P- R; ^6 j5 @- _7 n) Q5 F
- self.wallUpRect.center=(self.wallx,self.wallUpY)4 _/ C( _5 x& Y8 d
- self.wallDownRect.center=(self.wallx,self.wallDownY)2 x& f x: B. n4 s6 p- a
- _- d* ~- `1 {) z/ L1 M- if self.wallx<-80:6 v7 F0 W$ L! m H, D G( [
- self.wallx=2881 a+ V' q" X4 |; c" J0 |2 T
- self.offset=random.randint(-50,50): M' F d! t; V |$ |+ C2 K1 w2 k
- #重复设置并存储俩水管的Y坐标7 ?" f+ [8 A( C0 Y8 V, L
- self.wallUpY=360+self.gap-self.offset, w, W" M5 E/ V' q9 S$ W
- self.wallDownY=0-self.gap-self.offset7 `4 t: F( ?! k! b7 d+ e m" A
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- # @& t0 R% E& d& H" F C( C7 _( z
- newBird=Bird() #这个Bird()等于上面的self
. G! U2 E! v; R' N- l0 n, C. F - newWall=Wall()8 S5 e3 u0 |# D" u
- " Z7 p3 p2 f& a5 f
- er='{{{Made by Mozilla!!!}}}'
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- while keep_going:
0 b# ]& ?" w* z- `+ g! Q - for event in pygame.event.get(): K2 I, X' v6 ~# J! ^
- if event.type==pygame.QUIT:
7 j9 A$ F4 [; i - keep_going=False
% {" z" B* K; v, X+ U }2 F" p* [ - print(er)
" s* Q2 ?+ ~1 O; \6 {6 T. R! T - if event.type==pygame.MOUSEBUTTONDOWN:
( f+ G# R6 \ r4 X' M( V - newBird.jumpSpeed=7
. O: A( d- H4 g' S" v$ C. f% c - #用频道2来播放飞行音效fly.WAV
. n& e% l6 P$ c4 [% d - channel_2=pygame.mixer.Channel(2)
; ]/ f7 ^! D5 |9 C3 a - fly=pygame.mixer.Sound('sound/fly.WAV')
* l, o, ?2 z+ O5 u9 z3 d8 f5 y - channel_2.play(fly)
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- screen.blit(background,(0,0))- K& |& O! v. _1 Y. Z2 t" q) x" P& r
- screen.blit(newBird.birdSprites[newBird.a],newBird.rect)) K$ k6 ^3 f$ ~ T
- screen.blit(newWall.wallUp,newWall.wallUpRect)3 k5 U- a$ Z6 f
- screen.blit(newWall.wallDown,newWall.wallDownRect)
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- newWall.wallUpdate()- @0 s4 B+ n% L( E, g# o& v4 t
- newBird.birdUpdate() #运行定义的函数,见Ln22
7 W6 ]3 I2 K" E( f5 I' `+ D3 W - newBird.birdCrush(), u- `/ Q4 v* H* e$ y
- pygame.display.update()4 f8 U- _* V; m% @! u& t" R2 }; ]( W
- clock.tick(60)
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- pygame.quit
复制代码 独立完成。& G3 D& n. k3 \) H$ N" N2 Z7 f Z i; R
话说@-墟- 你是不是也该多秀秀你过硬的C++算法技术!
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